so it seems that when i hide my nob at the back of a boyz squad to protect him from shooting, and then move him in during the I1 initiative step, he is also protected from challenges - meaning all you smelly players who have meant my nob has only made about 3 attacks in 4 games cant get your kicks anymore!
my nobs can no longer be "challenge locked" out of the entire game!
http://www.dakkadakka.com/dakkaforum/posts/list/509276.pageSummary:
- a challenge can only be accepted if you can fight or strike blows.
- you can only fight or strike blows if you are within 2" of a b2b contact model.
- if you are outside of the 2", you therefore arent eligible to be challenged.
details ive pulled from the thread:
orchewer wrote:Are big choppas on Ork Nobz more viable now with challenges? To mean it'd seem a waste to put a power klaw on the Nob only to have it squashed before it could ever swing it.
The trick with orks is that you have to learn how to manage your challanges.
Labmouse42 wrote:You want to start your PK nob more than 2" from the combat, so he cannot accept a challange. During the I1 pile in phase, you want to have him be able to get within 2" of a friendly model so he can swing that big powerclaw of his.
While its not perfect, its lets you skip getting challanged out by the marine sergeant for a round and do your powerfist damage to the squad instead of one guy.
andystache wrote:I'm fairly certain Labmouse42 is wrong about the challenges. You issue a challenge, your opponent can accept or deny if they accept you attempt to move the models in base to base in the following order:
1. Swap the challenging model with a friendly model in base with the challenged
2. Swap the challenged model with a friendly model in base with the challenger
3. Swap one from each in base to base with each other if within 3"
4. Get models as close as possible to base to base then fight the challenge as if they were in base to base.
The distance rules are only based on the swap out not issuing the challenge itself.
I'm at work so I'm working from memory, but I'm usually pretty good at that
AresX8 wrote:Labmouse is correct. You are not.
Here's the breakdown from an older post of mine:
http://www.dakkadakka.com/dakkaforum/posts/list/600/456724.page#4506193 AresX8 wrote: Here's the breakdown of how he can't accept the challenge or be picked out by Precision Strikes:
1. "Challenges are issued at the start of the Fight sub-phase, before any blows are struck." pg. 64. This means this is before the initiative step pile-in moves.
2. "A model is engaged in combat, and must fight if:
- During its initiative step, it is in base contact with one or more enemy models.
- During its initiative step, it is within 2" of a friendly model in base contact with one or more enemy models in the same combat." pg 23.
3. "Characters that cannot fight or strike blows (including those that are not engaged with an enemy model) cannot issue challenges." pg. 64. This means your Nob can't issue a challenge either, because of clause 1.
4. "Characters that cannot fight or strike blows (including those that are not engaged with an enemy model) cannot accept challenges." pg. 64. This means Nobs that are not engaged as per clause 2 cannot accept challenges. Cannot accept challenges != refusing challenges.
5. "Models make their attacks when their Initiative step is reached.... Note that certain situations, abilities and weapons [Emphasis mine] can modify a model's Initiative." pg. 23. This means that a Nob piles in at I1 because of hisPK and also attacks at I1 because of the PK.
6. "Wounds from Precision Strikes are allocated against an engaged model (or models) of your choice in the unit he is attacking, rather than following the normal rounds for Wound allocation." pg. 63. This means that a Nob cannot be picked out in combat because he is not engaged as per clause 2.
From wrote:I did not know that if you were 2" outside of a melee that a challenge couldn't be accepted. Could you cite the page # for these rules Labmouse42? Thanks for explaining why Initiative isn't that big of a factor in most situations.
Labmouse42 wrote:p64 BRB
"Characters that cannot fight or strike blows (including those not engaged with an enemy model) cannot issue challenges.
p64 BRB
"Characters that cannot fight or strike blows (including those not engaged with an enemy model) cannot accept challenges.
p64BRB
"Challanges are issued at the start of the Fight sub-pahse, before any blows are struck"
p23 BRB
"A model is engaged in combat, and must fight if:
- During its Initiative step, it is in base contact with one more enemy models
- During its Initiative step, it is within 2" of a friendly model in base contact with one more enemy models"
Ergo, if your Nob is halfway in your blob, and after the charge he is 5" away from enemy models, he cannot issue or accept a challenge. During his pile in phase, he will move up 3" and then be in range to use his power claw on rank and file.
Edit : AresX8 already answered it. He did a better job that I did anyway.