| Round 1: 1000 point armies | |
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Hobowan Fabricator-General of the Meccanocum
Posts : 302 Awesomeness : 4793
| Subject: Round 1: 1000 point armies Sun Jan 20, 2013 7:00 am | |
| Hi all, i made this threads for us to document our chosen 1000 point lists.
Ill make separate threads for each round where you a) make your pledge and b) post pics of your status at the end of the period. | |
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Hobowan Fabricator-General of the Meccanocum
Posts : 302 Awesomeness : 4793
| Subject: Re: Round 1: 1000 point armies Sun Jan 20, 2013 7:04 am | |
| Hobowan's 1000 point Wolf Pack
HQ Wolf Priest with storm bolter, saga of the hunter and runic armour (133)
Troops 10 Grey Hunters with meltagun, plasma gun, one with mark of the wulfen and wolf standard. (180) 7 Grey hunters with flamer (105) 10 bloodclaws with meltagun (155)
Elite Lone wolf, with 2 fenrisian wolves, terminator armour, powerfist and wolf claw (90)
Fast Attack 15 fenrisian wolves with cyberwolf (128) 3 thunderwolf cavalry, one with storm shield, one with mark of the wulfen, one with wolf claw (205)
Total: 996
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Hobowan Fabricator-General of the Meccanocum
Posts : 302 Awesomeness : 4793
| Subject: Re: Round 1: 1000 point armies Sun Jan 20, 2013 7:05 am | |
| Strpyh's 1000 Point Starcron list:
HQ - Necron Overlord 160 + Warscythe + Mindshackle Scarabs + Sempiternal Weave + Resurrection Orb
Troop - Necron Warriors x10 - 130
Troop - Necron Warriors x10 - 130
Heavy - Doomsday Ark - 175 Heavy - Doom Scythe - 175 Heavy - Monolith - 200
Total - 970 | |
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Taffiarti Fabricator-General of the Meccanocum
Posts : 326 Awesomeness : 4862 Location : Right where you least expect me....
| Subject: Dark Angels death Wing: The reason why Bone is better then Grey Wed Jan 23, 2013 6:14 am | |
| OK, so here is my extensive 1000 point army list:
HQ: Azreal
Troops: 5 Death Wing Terminators - Cyclone Missile Launcher Troops: 5 Death Wing Terminators - Cyclone Missile Launcher
Elite: 5 Death Wing Terminator Knights.
Total: 940
Expansion force to follow:
Dedicated Transport: Land Raider (standard) with multi melta Troops: 5 Death Wing Terminators.
Total: 1475
Expansion Force Two to follow: Unknown
Total 2000.
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Bloodlust_Rellik Xenophobic Space Marine
Posts : 106 Awesomeness : 4408 Location : .............BOO!............
| Subject: Re: Round 1: 1000 point armies Sat Jan 26, 2013 4:43 am | |
| I know you can barely contain your excitement so finally here it is Bloodlusts O bold sluts (you like what i did there?!) Dark Eldar 1000 points; HQ - Haemonculus Ancient, stinger pistol, venom blade, soul trap, webway portal - 135 Troop - 10 x Kabalite Warriors, 1x blaster, 1x splinter cannon, including Sybarite with venom blade - 130 Troop - 10 x Wyches, 1x razorflails, 1x hydra gauntlets, haywire grenades , including Hekatrix with venom blade plus dedicated transport, below - 155 Transport - Raider, splinter racks, night shields - 80 Troop - 10 x Wracks, including an Acothyst with hexrifle - 125 Fast Attack - 3 x Reavers, 1x cluster caltrops, 1x heat lance, including an Arena Champion with venom blade - 113 Fast Attack - 5 x Hellions Heavy - Razorwing Jetfighter, night shields, splinter cannon, 2x monoscythe missiles, 2x shatterfield missiles - 175 TOTAL 993 | |
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Stryph Hive World Slum Lord
Posts : 221 Awesomeness : 4701 Location : Outside your bathroom window
| Subject: Re: Round 1: 1000 point armies Mon Jan 28, 2013 8:34 am | |
| awww more Dark Eldar.... can't seem to get rid of those guys...
stupid poison bollocks... | |
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Taffiarti Fabricator-General of the Meccanocum
Posts : 326 Awesomeness : 4862 Location : Right where you least expect me....
| Subject: Re: Round 1: 1000 point armies Tue Jan 29, 2013 8:46 am | |
| I imagine it on't matter so much against Necrons as it did against nids. Plus don't most armies get full saved against poison? As your basically playing marines I don't think you have too much to worry about | |
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Bloodlust_Rellik Xenophobic Space Marine
Posts : 106 Awesomeness : 4408 Location : .............BOO!............
| Subject: Re: Round 1: 1000 point armies Tue Jan 29, 2013 9:05 am | |
| Don't know sod all about necrons yet other than building them! But yeah you're correct, generally full armour save against poison with a few exceptions - seems a slightly more luck based with the fighting or at least there are more solid dice percentages to go on so Lady Luck might away those either way but really looking toward to trying them out (and Stryph at least they'll be painted lol) | |
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Taffiarti Fabricator-General of the Meccanocum
Posts : 326 Awesomeness : 4862 Location : Right where you least expect me....
| Subject: Re: Round 1: 1000 point armies Wed Jan 30, 2013 10:11 am | |
| lol, you and your luck They are better against nearly everything as the strenght of the dark eldar weapons are what - 3? 4?. Your mainly going against toughness 4 so the best you could hope for is 4's to wound anyway. The advantage would be against the thunder wolf cavalry, Eldar Wraith Lords, Tyranids, and higher level Orks. Yeah you get saves, but then most of the armies in this tale of gamers will. The exception will be the guard and dark eldar as I believe they are both (mainly) 5+? | |
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Stryph Hive World Slum Lord
Posts : 221 Awesomeness : 4701 Location : Outside your bathroom window
| Subject: Re: Round 1: 1000 point armies Thu Jan 31, 2013 9:24 am | |
| I still think with a nid brain though, I'll never lose that!
Haven't played a "proper" match against dark eldar, although it's probably the most one sided match-up nids can face, that has to be my favourite codex out there that I've seen. Haven't been through the Dark Angel one but Taff seems to think highly of it so it could be beat it when I've seen it.
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Taffiarti Fabricator-General of the Meccanocum
Posts : 326 Awesomeness : 4862 Location : Right where you least expect me....
| Subject: Re: Round 1: 1000 point armies Thu Jan 31, 2013 12:21 pm | |
| Oh your tyranids would still likely spank the dark angels. The simple fact is that with the list you tend to run, the amount of shooting needed is larger than marines can generally do. When your around next I was thinking of maybe doing a list to try and counter you. I've come up with a potential one but it has to be a mixed dark angels list to really work. Stupid toughness 6 models with 6 wounds each as troops..... | |
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Stryph Hive World Slum Lord
Posts : 221 Awesomeness : 4701 Location : Outside your bathroom window
| Subject: Re: Round 1: 1000 point armies Fri Feb 01, 2013 9:45 am | |
| The terminator lists probably wouldn't hurt nids that badly, we have a lot of AP2 to negate that, it's the bikes that look nastier. saw a bike list that won a tourney and that was packing an unholy amount of plasma guns | |
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Taffiarti Fabricator-General of the Meccanocum
Posts : 326 Awesomeness : 4862 Location : Right where you least expect me....
| Subject: Re: Round 1: 1000 point armies Fri Feb 01, 2013 10:01 am | |
| I completely agree. A mixed list is most competitive for the dark angels. Nut is somewhat more awkward given three paint schemes too! Been working on eldar lists too. One of these days I'll get you.... | |
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Hobowan Fabricator-General of the Meccanocum
Posts : 302 Awesomeness : 4793
| Subject: Re: Round 1: 1000 point armies Fri Feb 01, 2013 10:08 am | |
| i think balanced lists are a very underated tool for a lot of armies - you always hear of this list and this spam and this build, but certainly my experience both with my orks and opponents is that a balanced list of different threats is a major headache - target priority is a nightmare, and the enemy guaranteed has stuff that can hurt you, and stuff that can REALLY hurt you! | |
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Clappers Slave to the Hive Mind
Posts : 32 Awesomeness : 4244
| Subject: Re: Round 1: 1000 point armies Fri Feb 01, 2013 8:22 pm | |
| sorry i've been very bad and am late! but heres the 1000pt list!
company command squad. commander w/power weapon regimental banner missile launcher master of ordinance officer of the fleet. chimera --------------------------- 205pts platoon command squad. command w power weapon commissar w/power weapon missile launcher vox caster platoon standard chimera ---------------------------- 175pts
3X infantry squads sergant w/power weapon vox caster melta gun
---------------------------- 225pts
2x heavy weapon teams 1x missile launcher 1xlascannon ---------------------------- 145pts
2X speacial weapon squads 1st squad 3 x sniper rifles 2nd squad 3x melta guns ---------------------------- 115pts
veteran squad
sergant w/powerweapon vox caster 3 grenade launchers grenadiers ---------------------------- 130pts ************************************* 995pts | |
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| Round 1: 1000 point armies | |
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