Okay I was going to do a full battle report for this game, then I decided not to do one at all, now I've changed my mind again and I'm gonna do a quick game summary instead:
first I'll say that this game was the quickest game I've ever played - we got through 5 turns in a little over an hour and a half - I was very concious of how long games have been taking in 6th so I upped my pace - perhaps a little bit too much in some ways as it probably would have been nicer to move at a slightly slower pace but once I opened that fast I kinda wanted to see how quickly I could get a game done in :-)
It was 1500 points a side we decided just to do pitched battle due to playing on a table in the iddle of two others - logistically it was just easier - we rolled up the scouring (6 objective)
My list was:
The Swarmlord
1x tyrant guard
Tervigon - 3 psychic powers - crushing claws
Tervigon - 3 psychic powers - crushing claws
14 termagants
14 termagants
3x Hive Guard
Trygon
Trygon
His list was along the lines of:
Chapter Master
5 honour guard (?) with power weapons
3 x 5 tac marine squads (some combat squadding goig on in there)
2x 10 an assault marine squads with jump packs
5 man Devastator squad 1 ulti meta 1 lascanon
5 man dev squad - plasma cannon
5 an devastator squad - plasma cannon & heavy bolter
Land raider 2 lascannons and heavy bolter
it was a nice looking pre-heresy army with an old school landraider and some really funky jump packs - should have take pictures really, if you're one of the ones visiting Plymouth though you may get to see it
Deployment
I rolled for my psychic powers - getting iron arm on the swarmlord and 1 terv and endurance on all 3 guys (I didn't end up using any of the other powers I had)
Tony won the role off and elected to go second
I deployed the swarmlord in the middle of the board flanked by a terv on either side - hive guard in front of him, a gant wall in front of all them and the 2 trygons on the right flank.
He put his land raider opposite the trygons spread the 3 dev squads left right and middle 1 set of assault troops on the right 1 in the middle 1 tac squad on the left and the other 2 in the middle with the captain and his guard.
Tony rolled to steal the initiative and failed on a 5 (so close!)
(we completely forgot to roll for night fighting at any point)
Turn 1
Usual tyranid turn 1 everything moved up 6 inches (anyone else find everytime you move up 6 innces it's only every the first guy in the unit that moves the full 6 and each guy after progressively moves less or is that just me?). I also remembered to run this game as well - yay for me! Both tervigos spawned 12 gats each one squad moving up the left the other movig to the right to huddle on an objective (I now notice we forgot mysterious objectives)
The hive guard popped a few shots at the dev squad in the centre knocking off a boltgun guy ad that was it for tyranid turn 1 - a whole lot of not much as usual!
The dark angel assault squads all moved up 12" as well as the tacs and the HQ unit moving up 6" The dev squad on the left shot as my swarmlord scoring a hit but he made the 5+ cover save. The central des shot at the other terv and failed to score a wound due to him being a boosted T8 from iron arm The land raider and right side dev squad unloaded on one of the trygons knocking him down to 3 wounds.
Turn 2
the trygons both moved towards the assault squad who had graciously sprinkled themselves with salt and pepper prior to presenting themselves for tea, firing their bio-electric pulses they both scored 0 wounds, followed by a double charge.
1 set of termagants shot at the assault marines in the middle and followed it up with a charge
The hive guard fired again at the dev squad in the middle killing 2
The gants on the left moved up shot and assaulted the 5 man tac squad in front of them killing 2 overall
and losing a couple of termies in return
The dark angel tacs and hq again moved up in the middle - the tacs all moving towards the swarmlord rapid firing into hi and failing to cause a single wound. The tervigons finished off the assault marines on the right and moved towards the devs and landraider on the right with their consolidation - there was some shooting but I don't recall much happening in shooting from here on out...
Turn 3
If I'm honest here the game was done, tony had failed a fair few armour saves, moved tac marines into assault range (1 squad assaulted into my hive guard on turn 3 or 4), and had his assault squads assaulted themselves - I realised I'd not been utilising all of the swarlords psychic abilities but laid off them as I could see where the game was going - the gants on the left finished off the tacs and moved across the board to take on the devs - they made some major leadership tests to pull this off as they were out of synapse and lost a combat with the devs but stayed in there until the end of the game
The assault marines in the middle were surrounded by 2 squads of gants and were quickly eaten - the swarmlord tore apart the tac squad in font of him (there were a fair few whiffs in there though - the amount of 1's I rolled was kinda silly!) and moved on to knock out the hq unit with the help of the iron arm tervigon.
he trygons took out the devs on the left and smooshed the land raider - 1 trygon went down in the process
Tony conceded at the end of turn 5 with 3 devs alive on the left 1 honour guard and 2 tacs in cc with the hive guard and about 6 termagants
Tyranids win!
Summary
Quite simply he didn't have enough big guns for all the high toughness guys I had - if I'd paid more attention to his list rather than the shiny new psychic power toys I had I probably wouldn't have rolled for them as it ended up being a bit of a pounding. Credit it to him though, he took it well and was still smiling at the end. I've offered him a rematch at some point with the same list so he can have a chance to adjust to it, he's got several armies one of which is IG I have a sneaking suspicion they might be heading my way soon
When you get the rolls on the psychic tale with nids it makes it really nasty for your opponent - going up to T9 and then using endurance to get back the single wound he caused after a round of shooting can be pretty harsh. But as he said afterwards, ultimately he was the master of his own defeat as he advanced upon tyranids and that isn't going to end well for the vast majority of armies!
Also - I'm getting really sick of this keyboard continually missing m's and n's off things and goig back to edit it, if only it was a pretty backlit one that cost me waaay too much I'd smash it against a wall and get a new one!!