ok, so im trying to move away from the wolf hate here and back to my list:
after a soul search, i decided my fluff is an advancing pack advancing on their prey, picking off stray members of the herd from the flanks and rear.
I figured long fangs didnt really fit into this fluff, and were in there for gaming reasons - not because they are awesome, which they clearly are, but becuase they are the only non-vehicular heavy support, and i couldnt bring vehicles, and even with my orks i cant live without some fire support.
So, in for a penny, in for a pound - out they go to make way for more a more fluffy list, that i think mimics the way a wolf pack hunts
ive copied this from the roster editor, which conveiently gives away some of the profiles and ive added rules too for your awareness too
HQ (338pts)Canis Wolfborn (205pts)rending, wolves within 12" use his leadership and have +1 Init. base attacks can be = number of enemies in base to base2 x wolf claws, saga of the wolfkin, 2x Fenrisian Wolf (20pts)
Wolf Priest (133pts)(chaplain) preferred enemy & fearless to unit, unit can outflankCrozius Arcanum, Fang of Morkai, Runic Armour (20pts), Saga of the Hunter (10pts), Storm Bolter (3pts), Wolf Amulet
Elites (409pts)Lone Wolf (95pts)counter attack, fearless, eternal warrior, feel no pain, beastslayer, cant join units, no VP if killed, VP given if livesChainfist (15pts), 2x Fenrisian Wolf (20pts), Terminator Armour (25pts), Wolf Claw (15pts)
Wolf Guard Pack (199pts)counter attack, acute senses, any model may split from the unti to lead another unit as a characterWolf Guard A (48pts) - blood claws
Power Fist (10pts), Terminator Armour (15pts), Wolf Claw (5pts)
Wolf Guard B (68pts) - scouts
Assault Cannon (30pts), Terminator Armour (15pts), Wolf Claw (5pts)
Wolf Guard C (83pts) - grey hunters
Cyclone Missile Launcher (30pts), Storm Shield (15pts), Terminator Armour (15pts), Wolf Claw (5pts)
Wolf Scouts (115pts)acute senses, counter attack, Behind Enemy Lines - from reserve, 1 is left, 2 is right, 3+ any table edge, Move Through Cover5x Wolf Scout (115pts)
2x Boltgun (0), 5x Close Combat Weapon (0), Meltagun (10pts), 2x Plasma Pistol (30pts)
Troops (747pts)Blood Claws Pack (230pts)acute senses, counter attack, beserk charge - +2A on charge (reckless not counted as led by wolf guard)15x Blood Claw (225pts), Meltagun (5pts), Plasma Gun
Fenrisian Wolf Pack (Troops) (104pts)beast rule set, counter attack cant hold objectives1x Cyberwolf (16pts), 11x Fenrisian Wolf (88pts)
Fenrisian Wolf Pack (Troops) (128pts)beast rule set, counter attack, cant hold objectives1x Cyberwolf (16pts), 14x Fenrisian Wolf (112pts)
Grey Hunters Pack (105pts)acute senses, counter attack,Flamer, 7x Grey Hunter (105pts)
Grey Hunters Pack (180pts)acute senses, counter attack,10x Grey Hunter (150pts), Mark of the Wulfen (15pts), Meltagun (5pts), Plasma Gun, Wolf Standard (10pts)
Fast Attack (255pts)Thunderwolf Cavalry (255pts)cavalry rule set, wolfkin - fen wolves within 12" can reroll Ld tests, acute senses, counter attack, rending in ccThunderwolf Cavalry A (50pts)
Bolt Pistol
Thunderwolf Cavalry B (55pts)
Mark of the Wulfen (5pts),
Bolt Pistol
Thunderwolf Cavalry C (70pts)
Wolf Claw (20pts)
Bolt Pistol
Thunderwolf Cavalry D (80pts)
Storm Shield (30pts)
Profile Summary:Name Unit Type WS BS S T W I A LD Save Canis W IC 5 2 5 5 3 5 5 8 3+
Blood Claws Infantry 3 3 4 4 1 4 1 8 3+
Fen Wolf Beast 4 0 4 4 1 4(5) 2 5(
6+
cyberwolf Beast 4 0 4 5 1 4(5) 3 6(
4+
Grey Hunter Infantry 4 4 4 4 1 4 1 8 3+
Lone Wolf Infantry 5 4 4 4 2 4 2 8 3+
Thunderwolf Cavalry 4 4 5 5 2 4 4 8 3+
Wolf Guard Infantry 4 4 4 4 1 4 2 9 2+
Wolf Priest Infantry 5 4 4 4 2 4 2 10 3+/4++
Wolf Scouts Infantry 4 4 4 4 1 4 1 8 4+
The strengths are obvious and discussed. The weaknesses are as i see it:
- low Ld across the board
- no ranged ability to speak of
- low on units, especially with 2 in reserve/outflanking
Fingers crossed no flaming occurs