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 Gay Knights vs Chaos

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Hobowan
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Hobowan


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Gay Knights vs Chaos Empty
PostSubject: Gay Knights vs Chaos   Gay Knights vs Chaos I_icon_minitimeFri Sep 21, 2012 7:18 am

After 2 unexpected narrow defeats, the lack of victory dance and certainly no fat lady to aid them, the Knights regathered their mental might and stormed the planet of Irma, seeking a vengeance for their fallen battle brothers and swift to prove their dominance over the horde of chaos holed up on the neighbouring world;
WTF???

Chaos Marines; Mr T

HQ
Kharn the Betrayer [165]
Daemon Prince [145] (warlord)
- Wings
- Mark of Slaanesh
- Spell: Doombolt

Troops
10 Plague Marines [300]
- 1 PM promoted to Champion with Power Fist
- 2 Plasma Guns
10 Khorne Beserkers [250]
- 1 KB promoted to Champion with Power Fist
10 Noise Marines [370]
- 1 NM promoted to Champion with Doom Siren and Power Fist
- Blast Master & 8 Sonic Blasters
- Ded. Transport: Rhino

Elite
5 Chosen [145]
- Icon of Glory
- Flamer
- 4 Combi Plasma Guns

Heavy
Defiler [150]
- Battle Cannon
- 4 Dreadnought Close Combat Arms
3 Obliterator Cult [225]

Total 1750

GREY Knights (some people can't spell properly)

HQ - Brother Captain 150 (warlord)

TROOP - Terminator squad (x5); 1 x psycannon, psybolt ammo 245

TROOP - Terminator squad (x5); 1 x psilencer, psybolt ammo 235

ELITE - Paladin squad (x5); 1 x psycannon, 1 x psilencer, 2 nemesis force halberds, 2 nemesis falchions, force sword, psybolt ammo 335

ELITE - Vindicare assassin 145

HEAVY - Dreadnought; twin-linked lascannon, nemesis doomfist built in storm bolter, psybolt ammo 150

HEAVY - Nemesis Dreadknight; gatling psilencer, heavy psycannon, nemesis greatsword 230

HEAVY - Land Raider; 2 x twin-linked lascannon, twin-linked heavy bolter, psybolt ammo 260

Total 1750

07/05/12
Campaign - Big guns never tire (heavy units are scoring)


Primary - 3 objectives
Secondary - warlord, first blood, and line breaker
Deployment - Vanguard strike

Warlord traits;
Mr T - move through cover
Brother Captain - scoring unit

Grey knights went first, initiative wasn't stolen....


Deployment
GK bottom right corner, lander raider carrying a termie squad, closely followed by the paladins: the second termie squad behind the oversized supermario mushroom just off the dreadnought with assassin and dreadknight in the terrain.
Chaos top left, deffy squaring up to the dreads, pretty much everything else facing the landraider with the obliterators on the shrine.

Forgive the length of this report, it's my first and can barely read my notes!!!

Drums please.......

Turn 1! Night fighting rolled


GK: The 2 dreads moved forward toward deffy DK keeping within distance of the objective there), shot at it and missed completely, the crackshot vindicare (VA) took careful aim and shot at deffy also.......somehow missed!!
Landraider (LR) and paladins (PS) moved toward the objective left of their flank, LR fired its las at the Rhino carrying the noisey marines (NM) and exploded it whoop!!! also fired its heavy bolter at the khorne beserkers (KB) killing 1, while the paladins shot at the obliterators (OS) causing 1 wound.



CM: With the exceptions of Deffy (CRABBY) and the noisey marines, the rest of the chaos fairies started their tippy toeing advance toward the LR....



Blast master from NM fired his weapon at PS scattering to the Brother Captain (HERO) causing 1 wound which was saved, OS fired at LR 1 of which found his mark but caused no damage, CRABBY fired at Dreadnought (DN) which scattered onto my assassin who thankfully made his cover save; Daemon Prince (DP) charged LR and farted loudly, pretty much doing nothing



Turn 2;

GK: LR moved up to the objective with PS facing DP; LR and PS shot at DP and killed it [more clapping] but not without some damage, 1 hull point and 3 wounds respectively. Terminator squad (T1) Justicar just in range shot at KB and missed while VA again shot at CRABBY and actually hit it destroying one of its close combat arms, both dreads shot at it too but failed to cause damage.

CM: succesful reserve roll, the Chosen (chosen for what I'm not sure but for the relevence of a lettered entry I shall refer to them as chosen to die - CD) outflanked from the south and fired its arsenal of combi plasmas and flamer at my poor old Dreadknight (DK) the plasmas all saved but the nasty flamer causing 3 wounds: OUCH!!! CRABBY fired at DN and blew it up,



still advancing daintily, KB kicked off at PS causing 1 wound after 2 others were saved while NM did the same with their sonic weapons killing 2 (you're gonna regret that!) and Plague marines (PM) then assaulted LR taking another hull point for their trouble.

Turn 3;

GK: more than a little peeved by his itch received DK strolled toward CD killing 1, as did the terminators who heard the commotion and turned around firing. LR fired again hitting with the snapshot las fire and the heavy bolter into KB killing 2, while a second terminator squad disembarked LR and shot at PM killing 2. They then charged as did PS, killing 4 with 2 remaining. Dk charges those pesky CD and completely decimates them



CM: CRABBY fires at VA and kills him (sob), OS shot at LR but failed to damage, KB then charged PS and all hell broke loose.......
PS threw a psychotroke grenade at the charging mob which after saves had been made left Kharne and KB sergeant attacking their own squad killing 5, yes 5! KB, Kharne then managed to wound HERO by his betrayer rule after rolling a 1, while T2 finished off PM


Turn 4;

GK: DK after wiping out CD reattined his former target (CRABBY) and missed again, T1 sensing the threat posed by this non moving monster shot it, the psycannon blowing it up hoorah!!!
LR shot OS causing 1 wound, as did T2 causing the same. PS kill another KB

CM: OS moved toward LR again, shot and failed to damage, NM finally broke cover from under the rocks and shot at T1 not causing a problem, KB kill 3 PS in the continuing melee suffering 1 death in return.

Turn 5;

GK: DK (not proving to be very effective at all!) fires at NM and hit 3 but all saves were made, T1 also fired at them and killed 1. T2 fired at OS not giving them much to think about; LR shot at them too and took 1 out. HERO caused a wound on the KB sergeant who performed a look out sir on his HQ leaving Kharne with 1 wound remaining but in the ensuing return phase of combat, HERO finally succumbed to a decent left hook and sadly was mourned by his remaining comrades as his life ebbed away. T1 charged NM and killed 3.

CM: OS shot at T2 killing 1 and then charged in killin another so objective 3 was contested, Kharne and his bitch tickled LR with a power fist and managed to blow it up thus controlling the objective there, NM/T1 mash up continues with a single casualty on either side.

End of turn, end of game


VICTORY!!!



Victory points;

Rich (Cool

First blood
Rhino
Warlord
Daemon Prince
CD unit
PM unit
Deffy
1 objective

Tallis (5)

Dreadnought
Assassin
Warlord
LR
1 objective

CONCLUSION

Good game, good game



with the deployment being as it was, it was a very open game with very little in the way of obstructions/line of sight blockers; both deffy and the land raider by rights should have been destroyed much earlier and would have completely changed the look of the game (although i'd still have won Very Happy ) but Tallis did well last turn to alter the game result by 3 vp in destroying LR and taking the objective for himself while contesting the 3rd I was holding.
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